mercoledì 8 maggio 2013

Magna Acies 2013!: Romani vs Alamanni (un classico giulianesco, ma sempre valido ...)

Forza bruta contro disciplina e ordine.
Le legiones palatinae e gli auxilia palatina del comitatus di Giuliano contro i fieri Alamanni sembrano la personificazione in Terra di questo confronto tra "filosofie di vita".
Filosofia a parte, qualche sera fa Gianni e io abbiamo giocato una gustosa partita con la versione 2013 del regolamento: lo volevo ancora più snello e ancora più efficace!

Segue il battle report: buona lettura!
(n.b.: il testo si riferisce sempre alla foto sovrastante)


I Romani (in basso nella foto) sono schierati su due linee, con tutta la cavalleria sulla destra.
Gli Alamanni costituiscono un unico blocco; la cavalleria è quasi tutta davanti a quella romana, mentre sull'altra ala (a sx nella foto) c'è solo un po' di cavalleria leggera.
 

Le bande guerriere pronte all'attacco, incitate dai loro capi; questi sono rappresentati da alcune unità di nobili appiedati.



Le disciplinate linee romane; nel regolamento, lo schieramento su più linee consente di limitare gli effetti negativi dell'attrito sulle truppe che combattono.


Sull'ala destra, i catafratti romani partono alla carica, sostenuti dagli arcieri a cavallo; la loro missione è quella di affaticare la più numerosa cavalleria alamanna prima dell'arrivo del grosso della cavalleria romana.
Ma il Comandante alamanno prende le prime contromisure: la sua veloce cavalleria leggera, schierata sul lato sinistro, inizia ad attraversare velocemente il campo per infastidire alle spalle la cavalleria romana durante l'attacco.
 

L'avvicinamento della cavalleria leggera alamanna ai cavalieri romani impegnati nella carica.
 

La manovra riesce: prima che riescano ad infastidire il nemico, gli arcieri a cavallo romani si trovano inaspettatamente colpiti alle spalle e vanno precipitosamente in fuga.


La situazione dopo i primissimi turni di gioco: lento avvicinamento delle bande guerriere, legioni ferme, cavalleria pesante romana in carica e arcieri a cavallo romani in fuga, colpiti alle spalle dalla veloce manovra di aggiramento della cavalleria leggera degli Alamanni.


Nonostante abbiano perso il sostegno degli arcieri a cavallo e abbiano ormai le spalle scoperte, i catafratti romani sono ormai lanciati e proseguono la loro carica.


Ma i catafratti esauriscono subito la loro azione e sono presto messi in fuga e poi travolti dalla cavalleria media alamanna.
La cavalleria media romana tenta comunque l'attacco, anche se l'azione dei catafratti non è stata in realtà sufficiente ad ammorbidire il fronte nemico.



Al centro, nel frattempo, le bande guerriere, esaltate dai successi dei cavalieri alamanni contro la cavalleria romana, decidono di iniziare il loro attacco contro le legioni e gli auxilia.


La cavalleria media romana giunge a un'impari lotta contro la più numerosa cavalleria alamanna; il mancato successo della carica dei catafratti si fa sentire.


Una panoramica del campo: mentre la mischia tra cavalleria è già furibonda, la corsa dei guerrieri alamanni sta per infrangersi contro gli ordinati scudi delle fanterie romane.


Come nelle previsioni, ma molto più in fretta del previsto, sulla destra la cavalleria romana è travolta e messa in fuga.
Al centro, la lotta tra le fanterie si è appena accesa; lo scontro corpo a corpo è sostenuto dal fitto lancio di frecce degli arcieri schierati alle spalle di entrambi gli schieramenti. 


Le bande guerriere, esaurito l'impeto iniziale, iniziano ad accusare la stanchezza, mentre i Romani, facendo affluire rinforzi dalla seconda linea, riescono a limitare gli effetti della fatica.
 




Ma le legioni devono fare in fretta: alle loro spalle si profila la minacca della cavalleria alamanna che, dopo aver manovrato, è ora in grado di sferrare il suo attacco e chiudere il cerchio.
 

Quando la cavalleria alamanna attacca alle spalle le legioni, della fanteria alamanna è rimasto ben poco e l'ala destra romana è libera di girarsi per fare fronte.
Entrambi gli schieramenti, in ogni caso, hanno riportato perdite molto pesanti; ai punti vince il Romani, ma davvero di misura.

Battaglia estremamente equilibrata; lo sbilanciamento a favore dei Romani nella fanteria è stato ben compensato dal completo successo della cavalleria alamanna, più numerosa e partita quindi con il favore dei pronostici.
Molto ha influito l'insuccesso completo della carica dei catafratti, che avevano comunque agito in eccessiva inferiorità numerica; la rapida conversione della cavalleria leggera alamanna li aveva inoltre privati da subito del sostegno degli arcieri a cavallo.
Comunque partita piacevole, manovrata quel minimo che era consentito ai tempi, quindi sostanzialmente realistica.
Abbiamo giocato con i 15mm di Gianni, su un campo di cm. 70 di estensione per cm. 100 di profondità.
Per chi verrà, ci vediamo domenica prossima a NAONISCON!   

venerdì 8 febbraio 2013

Turcopoles: the Crusader's light cavalry

It's time to try one of the most challenging test in the Crusader's army: the Turcopoles! 
They're difficult to paint because probably each real individual was very different to each other and because in the Strelets kit you find 12 different figures.
Furthermore, Strelets models are very full of details, so finishing them  has taken me a lot of time.
I'm not entirely satisfied of the result, but they are not too bad ...  





venerdì 1 febbraio 2013

Crusaders: first painting efforts!

Hospitalier infantry

Templar infantry

Light crossbowmen

Military Orders elite infantry

mercoledì 30 gennaio 2013

Starting to build a 20mm Crusader Army

After my last experience in medieval warfare, I planned to begin the construction of a Crusader army of the end of 12th century.
First of all, I've taken a look at the Plastic Soldier Review site in order to choose the soldiers.
I decided to use the Strelets.
Well, I know they aren't the best plastic soldiers ever made: they are fat, chunky, rude, more similar to a low level 15mm metal soldier than to a perfect 20mm Zvedza figure, but it's strange, they have a special charme.
First: there are a lot of Strelets kits dedicated to the age of Crusaders, with a lot of opportunities to reproduce different types of soldiers.
Second: in each kit you get many soldiers in different positions, and this widely improves the variety.
Third: Strelets figures have the old flavour of hand made items, not perfect but with a lot of passion!
The quality is very different from a kit to another, but the main problem is that Strelets has strangely decided to don't reproduce mounted Military Orders Knight, I can't understand why. 
They make foot and mounted sergeants, foot knights, crossbowmen, levy and so on, but not mounted knights!
It is as reproducing the Romans without the Legions!!!  
You could argue that other manufacturers produce this particular subject, so there is no need for a new kit; this is an inconclusive assertion, because the Caesar, Italeri and Zvezda figures don't mix well with the partticular Strelets' anatomy.
Anyway, turning back to speak of quality, the mounted Military Order Sergeants (kit 088) and the mounted Crusaders in oriental dress (kit 104) are medium - low quality.


Military Orders Sergeants
 
Mounted Crusaders in oriental dress

The mounted Turcopoles (kit 090) are wonderful, and so are the foot Military Order warriors (kit M012); the mounted Norman Knights (kit 0085) are good too.


Turcopoles

Military Orders warriors

Norman Knights

But the Medieval Crossbowmen (kit M025) are only average and the foot Military Order Knights (kit M015) are too much simple and quite low quality (I tend to suppose mr Strelets has some private affair against Military Orders Knights ...).


Medieval crossbowmen

Foot Military Orders Knights

In order to complete my army, I just need some Strelets Medieval Levy (kit M005 and kit M006) reproducing the bulk of the Crusaders' infantry.

So ... Strelets: this is my first experience with this company; I have to admit that when you unbox the soldiers the first impression is quite ugly: figures are firmly cast to a massive sprue, and you need to corrode your knife in order to obtain your soldiers!

Typical Strelets sprues

But the figures themselves are quite clean, without excess plastic and for the main part full of details; their garments and armours are very complex; they are difficult to paint but the result is satisfactory due to variety of subjects and poses and to the "overscaling" of some items.
Last reccommendation: the Strelets box arts are the second - worst in the 20mm market (the first are the Odemars ...).
Stay tuned: I will post very soon the first results of my painting work and of my partly new concept of basing!
 
P.S.: pictures in this article from the Strelets website
 

giovedì 13 dicembre 2012

A walk in fantasy part II: Kings of War!

As I've said, I'm basically a history fan, but, as Latins said "semel in anno licet insanire" (once in a year you are allowed to get insane ...) and sometime I play fantasy, in order to use my painted fantasy miniatures.
In those few cases I used to play Warhammer Fantasy Battles, but I found that these rules are better suited for "strong" fantasy gamers, because you have to memorize a lot of rules: general rules, special rules, weapons rules, army rules and so on ... too much for an occasional fantasy player, especially if he wants to introduce to wargame his girlfriend ...
Some month ago I've discovered the Mantic universe.
Mantic Games is a relatively new producer of fantasy miniatures and games; the non - declared but quite clear goal is to become a reliable alternative to Games Workshop, without the mistakes of this last one.
So: good quality miniatures but not as expensive as the the GW ones, free and simple rules.
I've bought a boxed game: Mhorgoth's revenge (Skeletons vs Dwarves), which is one of the basic sets of Mantic's fantasy strategic game, named Kings of War.


Well, I've to say that the fantasy frame is not so deep as the GW one, but here you have 100 miniatures for 40 Euros!
Speaking of quality, the package is very cheap (but the GW one is not better!), but the miniatures are very nice, especially the Undeads; the Dwarves are good too, but here you have less variability of poses.

 


Fantasy races are very different to GW ones: skeletons are thinner,  more detailed and more armed, dwarves have more legs (!) and shorter beards.

Skeleton Troop (spears)
Dwarf Ironwatch Troop (by Monica)
I have to say that in fantasy Dwarves I personally don't like modern - like rifles (as Mantic suggests), but you have the choice to glue more traditional crossbows, so it is not a problem!
The rules are very simple and straightforward; they have been written by Alessio Cavatore, who has been one of the best rule designers for GW before working for Mantic.
In conclusion, I think that if fantasy miniature gaming is the scope of your life, WFB is still the best choice, because the game has a unique deepness and complexity, but if you just like to sometime paint fantasy miniatures and if you are just interested to seldom play fantasy battles with your friends, KoW is a very, very good choice.

Skeleton Troop (blades)






Revenant Troop
Revenant Cavalry Troop





martedì 9 ottobre 2012

A walk in fantasy part I: Dreadfleet!

Sometime I like to flee form historical wargame and to fly to fantasy world, where I'm free to build, to paint and to invent without the frame of the historical reconstruction.
This time I've been fascinated by the GW naval fantasy wargame, Dreadfleet, and I've decided to buy the game.


Someone says that it's expensive, but I don't think so.
I don't agree with the GW market policy, because, generally speaking,  their kits are too much expensive and they change their rules too fastly in order t maximize their profits.
But their quality is out of debate, and this is the point in the case of Dreadfleet.
I can't judge the rules, because I've never played the game so far.
But I've been very impressed by the design and the quality of the models.
First of all the design: the ships are wonderful!
Someone better, someone worse, but the ships are a MUST for everyone who loves fantasy ships!
They are beautiful, full of personality and rich of details and references to their fantasy world.
In terms of quality, they are very well realized: the multiple parts fit very well each other and the moulding quality is simply perfect.
All the pieces are perfectly clear and precise.
The price: someone could say that 90 Euros are too much for a boxed game, but this is not only a boxed game!
At the moment I've put together and painted just two ships, the admirals of the fleets: the "good" Heldenhammer and the "bad" Bloody Reaver.
I'm not fast in modelling, and I've not a lot of spare time, but making each of these ships has taken to me not less than one month!
They are very detailed and complex to paint, and their quality is so high that it's a pity don't reserving to them the right amount of time.
So, if you consider Dreadfleet just a game (and it is NOT) probably 90 Euros are too much, but if you consider Dreadfleet a kit the price is right: if you have a work and/or a family and your spare time is never enough, building and mainly painting Dreadfleet will take a year of your life!
And 90 Euros are not so much for a year of fun!
My first two models (and the island, wrecks etc.) are not totally finished, but take a look: I had to put in the field all my modelling skills, but I'm quite happy with them.